Simon Mika, Cogneco AB
The difference between what humans understand and computers.
"Programming Languages Vary in Power"
function isFive(value: number) {
return value === 5
}
public class Car {
bool safe;
public bool IsSafe() {
if (this.safe == true)
return true;
else
return false;
}
public bool IsUnsafe() {
return this.safe != true;
}
}
public class Car {
private string m_szBrand
private int m_nSeats;
public Car(string brand, int seats) {
this.m_szBrand = brand;
this.m_nSeats = seats;
}
}
#include <stdio.h>
#define SPEEDLIMIT 55
#define RATE 15
#define FIRST_TICKET 85
int main()
{
int total,fine,speeding;
speeding = FIRST_TICKET - SPEEDLIMIT;
fine = speeding * RATE;
total = total + fine;
printf("For going %d in a %d zone: $%dn",
FIRST_TICKET,SPEEDLIMIT,fine);
printf("nTotal in fines: $%dn",total);
return(0);
}
let a = b || (a && c)
let a = (b - (a * c))
function maximum(a, b) {
if (a < b)
return a;
else
return b;
}
function maximum(a, b) {
return a < b ? a : b;
}
instead of a better language
public class Car: IEquatable<Car> {
public string Brand { get; }
public int Seats { get; }
public Car(string brand, int seats) {
this.Brand = brand;
this.Seats = seats;
}
}
public class Car: IEquatable<Car> {
public string Brand { get; }
public int Seats { get; }
public Car(string brand, int seats) {
this.Brand = brand;
this.Seats = seats;
}
public override int GetHash() {
return (this.Brand?.GetHash() ?? 0) * 31 +
this.Seats.GetHash())
}
public override bool Equals(object other) {
return this.Equals(other as Car)
}
public bool Equals(Car other) {
return object.ReferenceEquals(other, null) &&
this.Brand == other.Brand &&
this.Seats == other.Seats;
}
public static operator bool ==(Car left, Car right) {
return object.ReferenceEquals(left, right) ||
!object.ReferenceEquals(left, null) &&
left.Equals(right);
}
public static operator bool !=(Car left, Car right) {
return !(left == right);
}
}
public class Singleton
{
private static Singleton instance;
private Singleton() {}
public static Singleton Instance
{
get
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
using System;
public class Singleton
{
Singleton() {}
public static Singleton Instance { get; } = new Singleton();
}
Simon Mika, Cogneco AB